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-
- I forgot to say - don't be surprised if bm2.00 doesn't make use of FastRam as much as it's
- prececessors. This is because the memory manager claims ALL memory - not just the memory
- flagged by the program header. It will use this memory indescriminantly and might end
- up using STram where FastRam is available (it can't tell the difference yet). This
- will be corrected soon.
-
- Also, the disk thrashing you will experience with v2.00 will disappear almost completely
- when the graphics pre-load routine is installed. This just ensures that as many of the
- textures are already in ram as possible - before the game starts. Any further disk
- swapping is down to a lack of Ram, and is optimised for frequently used graphics.
-
- In other words, it will get a lot faster in the future.
-
- Doug.
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